The third person shooter category is not an easy one to nail. Even if you are a rockstar (sic) working on maximum pain (sic, again)! Jokes apart, we took Max Payne 3 for a ride recently (admittedly a bit late). Did it meet our expectations? Read on…
Max is now older, more depressed, and slower — which, in fact, is a relief given that Rockstar hasn’t always been known for realistic scenarios (remember war tanks falling from the sky?). Max is now on a “protection” detail protection hapless, rich, spoilt brats with shady lineage.
Rodrigo Branco, Max’s employer, doesn’t make you like him — and you get a feeling Max is only trying to wipe off his demons by working for him. Things take a turn for the worse when Rodrigo’s trophy wife, Fabiana, is kidnapped on Max’s watch.
The cut scenes, once you get over their long-winded nature, are an essential component of the game and provides you with an insight into Max’s psyche. They hold the story tightly wound. That said, at some points it does seem like a bit too much — as an ardent Call of Duty and Battlefield fan (yes, there are people who like both!), I like to climb my own ladders and really don’t appreciate having control taken away from me when I need to do something as mundane as climbing a ladder.
The gameplay is relatively smooth too. At times though, you may feel under-weaponed: we have had to empty almost two magazines into a single enemy even when we are shooting straight into him. Our advice: aim for headshots. Like all third person shooters, Max Payne 3 isn’t without it’s share of glitches: for instance, once while we were crouching behind a barrier, Max decided it was time to swim — the ground beneath him turned into water and he struggled to keep floating eventually giving up and deciding to restart the game instead! We have seen such instances in other popular games too, so we aren’t complaining too much (on that note, also check out our picture of FIFA playing on Modern Warfare 3)!
Unlike Ghost Recon and a few other third person shooters, you can’t shift seamlessly from one crouching position to another without getting up first. That typically puts you out there to be shot to smithereens. I really like how Ghost Recon allows you to do a crouch-run from one location to another — but that’s for another story.
Max’s signature moves — Bullet Time and Shoot Dodge — are easy to master and, as always, fun to execute. Max does not regenerate life when shot, the only way to recover is through vials of painkillers that you may (or most likely, may not) find during regular gameplay. In our opinion, it makes the gameplay more exciting (and longer).
The single player runs about 8-10 hours, but you won’t really feel like it has been that long (unless you get some at some point you just can’t get out of!). The Arcade mode is pretty interesting too — especially New York Minute with its Eagles-esque name, where you are timed to 5 mins of life and are supposed to kill enemies to keep the clock running. Reminds me of the movie In Time.
The multiplayer is not at all the failure I imagined it might be! You have to first start with noobish Deathmatches but can unlock more modes as you go along. Gang Wars tries to weave some story-line into the multiplayer mode, which is an unusually tough thing to do. You have a different objective in each of four different rounds: from eliminating a key enemy (Gears of War 3 style) to claiming territory (Battlefield 3 style). Multiplayer seems like a whole lot of fun, even though many Battlefield fans will tend to disagree (but hey, that isn’t a fair comparison, right?).
What were your experiences with Max Payne 3? If you haven’t played it yet, or are on the fence with if you want to invest in it — then we have some great new preowned options for you too! Check out the links below:
Pre-owned: Max Payne 3
New: Max Payne 3